Why we like 'Insanely Twisted Shadow Planet'



Right, so I'll be honest, Im not a gamer. But there has been the odd one or two that have caught my eye from a visual point of view. Firstly, Limbo (probably one of the most beautifully designed games ever) and now this.

Insanely Twisted Shadow Planet "is a side-scrolling adventure that is a fusion of art, classical animation, and captivating gameplay", as creators Michel Gagne and Joe Olson put it. And I have to agree. Read through the reviews and they're all on board.

From an aesthetic point of view, I love it. The colour combination, the heavy outlining and almost naive look just work so well together. Im also a fan of the morphed organic and mechanic in the environment and this helps to give it that great menacing feel. The score needs a special mention too as it fits so perfectly.

But I tell you, do a bit of digging and it is interesting what you find. Michel Gagne is one interesting guy. What I like about him is his obsession with the silhouette, something that has dominated his approach to making work for years. It is an aesthetic that has definitely influenced this game and also majority of his other works. Not only has he produced all concepts for Insanely Twisted Shadow Planet, but he has also produced limited series children's books, set and stage design for Victoria Philharmonic Choir, and a series of "Insanely Twisted Shadow Planet" shorts for Nickelodeon - a precursor to the game.

All this info just makes me like it all even more. I recommend checking out the blog that is attached to the site, and also the concept art gallery ... nice to see how it all evolved.

Its been out for a while, but if you haven't got your hands on it yet, its available on XBOX Live.


Logan Bradley