Scroll through the Dangers of Fracking

Category: Design, Graphic Design, Web Design

Fracking is one of those buzzwords that I’ve heard frequently in recent times, and I vaguely knew that it was something to do with ‘the environment’ and a lot of people were protesting against it…But I never bothered to look into it further. I am often intimidated by the amount of information that exists out there on environmental issues, especially when much of it is full of scientific jargon and abstract numbers and figures. It’s hard to know where to start!

Well, if you ever wanted to learn about hydraulic fracturing, or fracking, then it’s your lucky day. I recently stumbled about a great website that explains this controversial process of extracting natural gas from deep underground. Linda Dong, the very talented and clever lady behind the project, is a designer for Apple and a lover of science. Dangers of Fracking is successful on several fronts. Firstly, it manages to tackle a complex process and present an engaging infographic of bite-sized facts, sophisticated typography and full-screen-sized simple and bold illustrations. And it is the best example of a one-page scrolling site I have seen. The format is perfectly suited to animate the journey of the drop of water that guides us through the fracking process, from the sky to the depths of the earth. The transitions between each scene are smooth and engaging, I think I enjoyed the experience a little too much, considering the grim content! Another clever feature of the website are the little circular icons that collect near the top of the page every time a key figure is revealed. This device is especially helpful for people like myself, who are terrible at remembering numbers!

These images don’t really do the project justice, you really need to experience the website for yourself. And while you are at it, check out Linda Dong’s portfolio, it’s full of thought-provoking work.

Anna Tokareva

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Media Design School

Premium Design Academy in Auckland, New Zealand
http://www.mediadesignschool.com/

Relevant Courses:

Bachelor of Media Design (Graphic Design, Interactive, Motion Graphics)

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Santa Fe University of Art and Design

Santa Fe, New Mexico
http://www.santafeuniversity.edu/

Relevant Courses:

Bachelor of Fine Arts (BFA) in Graphic Design
Bachelor of Fine Arts (BFA) in Digital Arts

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NewSchool of Architecture + Design

San Diego, California
http://www.newschoolarch.edu/

Relevant Courses:

Bachelor of Art in Media Design and Multimedia Arts
Bachelor of Art in Graphic Design and Art Direction
Masters of Art in Communication Design

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Domus Academy

Design and Fashion School in Milan, Italy
http://www.domusacademy.com/

Relevant Courses:

Masters in Interaction Design

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NewSchool of Architecture + Design

San Diego, California
http://www.newschoolarch.edu/

Relevant Courses:

Bachelor of Science in Digital Media Arts

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Design Scholarships to Milan!

Category: Advertising, Design, Environmental, Fashion Design, Fine Arts, Furniture Design, Industrial design, Installation, Interactive, Interior Design, Landscape design, Packaging Design, Photography

Here’s your chance to dream big! Our partner institutions NABA & Domus are offering you some amazing scholarships to one of the hottest design destinations on the planet. Milan, Italy!

Are you a creative and keen on traveling to get some experience overseas? Check.
Milan Italy is the design capital of Europe? Check.
Two prestigious universities in Milan offering a wide range of courses? Check.
How about these institutions showering you with scholarship opportunities? Check, check, check and check!!

Yes, it’s raining scholarships to Milan today on Frontier!
Our two partner schools NABA – Nuova Accademia di Belle Arti and Domus Academy have just launched some great competitions for international students. The winners will receive some exceptional scholarship opportunities.

NABA is an internationally renowned innovative arts and design academy based in the heart of Milan’s design scene. NABA is internationally ranked among the world’s best schools of design by Frame Publishers and Domus Magazine.

For undergraduate studies, NABA is giving away three 40% scholarships. All you have to do is submit your portfolio and do the assessment test. Easy enough! See the requirements here!

The legendary Domus Academy is also located in Milan and it was the first postgraduate design school in Italy. Throughout the years, DA also asserted its importance as a school, in the full meaning of the term: a place for postgraduate education and research labs investigating innovation and design topics.

Domus Academy is working with top brands and influencers like Scott Schuman from the Sartorialist, Alfa Romeo, Audi, Swarovski, Versace, Roberto Cavalli, Cartier, Electrolux and Coca Cola just to name a few … No wonder the institution was named as one of the best design schools in the world by Business Week, Frame Publishers and Domus Magazine.

Domus Academy is offering 70%, 50% and 30% scholarships to Masters programs in Accessories Design, Car Design, Fashion Design, Interaction Design, Urban Vision and Architecture, Business Design, Visual Brand Design, Interior and Living Design, Fashion Management, Fashion Styling and Visual Merchandising, Product Design and Luxury Brand Management.

Well this is a LOT of opportunities to change your life and achieve your wildest dreams. We say go for it and do it NOW!

Frontier

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Domus Academy

Design and Fashion School in Milan, Italy
http://www.domusacademy.com/

Relevant Courses:

Masters in Accessories Design
Masters in Business Design
Masters in Vehicle Design and Mobility
Masters in Design
Masters in Fashion Design
Masters in Fashion Management
Masters in Fashion Styling and Visual Merchandising
Masters in Interaction Design
Masters in Interior and Living Design
Masters in Service and Experience Design
Masters in Urban Vision and Architectural Design

Get in touch now:

 

NABA Nuova Accademia di Belle Arti

Milan, Italy
http://www.naba.it/

Relevant Courses:

Bachelor of Art in Painting and Visual Arts
Bachelor of Art in Media Design and Multimedia Arts
Bachelor of Art in Theatre Design
Masters of Art in Visual Arts and Curatorial Studies
Bachelor of Art in Design
Bachelor of Art in Fashion Design
Bachelor of Art in Graphic Design and Art Direction
Masters of Art in Communication Design
Masters of Art in Fashion and Textile Design
Masters of Art in Design
Masters of Art in Film and New Media
Masters in Photography and Visual Design
Masters in Landscape Design

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Your Ultimate Guide to Indie Gaming – Seeing The Wood For The Trees

Category: Game Development, Gaming, Illustration

As we entered the eighth console generation last year, both Microsoft and Sony release their black, shiny monoliths in the predictably consumerist run up to Christmas. “Mono-” perhaps being the operative prefix here as “all-games-must-look-the-same” fever spreads across their release titles. Cookie-cut genericisms rendered all titles indistinguishable from each other. Games conceived from the slugs and snails and puppydog tails of a bygone era, drip-fed on a toxic concoction of male power-trip idioms and hyper-masculine raison d’etre, offering the same, old experiences we’ve all grown tired of consuming a multi-gazillion times before.

Amongst the humdrum of the industrial-age, mainstream machinery churning away, evidence of Sony’s new found love for the “indies” delights us with Young Horses’ re-imagining of their ever-so-silly Octodad: Dadliest Catch coupled with Honeyslug’s exclusive, flow-inducing Hohokum. And lest not forget Frontier Development’s animal-magic that is the Xbox-exclusive elephant-washing-simulator Zoo Tycoon.

Yet, however much we may embrace Sony’s efforts to itself embrace the indie, maybe the console-war is not the battlefield of choice for the savvy independent. For it is over on the personal computers that indies have already been crowned king—or at least one king equal amongst many. Built upon the hacker-ethic, with the rise and rise of digital distribution mechanisms combined with the multiple crowd-funding schemes now available (noticeably as Kickstarter launches in antipodean waters), never before has it been so easy for the intrepid developer to connect with their audience, both on a local and global scale. Never before, therefore, has it been so important for the independently-minded to establish their voice as unique, distinct, and significant from all others, in order to be noticed at all. Not only to be heard above the spewing ticker-tapes of the mainstay, but also—and most importantly— to stand out high and mighty above the cacophony of their peers. This is the battlefield that must be commandeered. This is the war that must be won.

So maybe 2013 wasn’t so bad after all. Casting our thoughts back through a year that brought us such captivating titles as Northway Games’ insect-building Incredipede, Might and Delight’s heart-wrenching Shelter, Bossa Studios’ ludicrous Surgeon Simulator 2013, and Lucas Pope’s thought-provoking Paper’s Please, we can rest easy and assured that many other potent treats await our patient hands. For me, Infinite Fall’s highly compelling exploration/adventure entitled Night in the Woods captures both the delight and distinctness required to rise high above all this bustle and noise. Scott Benson’s visuals—like a cross between Chris Ware and Richard Scarry—manages to capture all the whimsical charm of Mary Blair’s Disney concepts, whilst the melancholic tone and coming-of-age tale recalls a not-so-distant past when Zelda games were still good, reminding us again why it is we fell in love with videogames in the first place.

In 2013 Infinite Fall’s Alec Holowka and Scott Benson became my heroes, not because their Kickstarter campaign raised a total exceeding four times their original goal (which incidentally was achieved within the first 26 hours of the campaign), but rather because of this heart-felt, humbling, and self-depreciative response to the community of backers that support them. Bring on 2014.

Article by James Manning

James Manning is a game-maker/player/writer/researcher who is concerned with the preservation of videogame play. James is currently a researcher at Bath Spa University in the UK, holds a Senior Lecturer position at Media Design School in Auckland NZ, and often wonders how he manages to be on both sides of the real-world at the same time. Follow him on Twitter here: https://twitter.com/jimaroonie?

Image source

The opinions expressed in this article are those of the author, and they do not reflect those of the institutions to which he is affiliated.

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Media Design School

Premium Design Academy in Auckland, New Zealand
http://www.mediadesignschool.com/

Relevant Courses:

Bachelor Software Engineering (Game Programming)
Bachelor of Creative Technologies (Game Art)

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NewSchool of Architecture + Design

San Diego, California
http://www.newschoolarch.edu/

Relevant Courses:

Bachelor of Science in Digital Media Arts

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Objects of Confused Origins

Category: Design, Interactive, Interior Design

Fredericks and Mae’s “objects with confused origins”, as they are dubbed by the duo, occupy a category that sits somewhere between kids’ play and grown-up games. These pastimes have occupied many of my summers: backgammon, marbles, dominoes, kites. Dreamy afternoons spent exploring and playing outside, coming back home a too late (eliciting a scolding from Mum) exhausted by the sunshine and ready to collapse into bed, only to do it all again the following day. And the next, and the next…remember when the days seemed endless and full of magical possibility? Fredericks and Mae’s creations instantly piqued my interest and activated this indulgent sense of nostalgia for things I had all but forgotten about.

Jolie Mae Signorile and Gabriel Fredericks Cohen met in art school, and started up studio in 2007. Since then their work has been attracting attention and increasing numbers of customers. What sets them apart from others dabbling in similar territories, is their careful research into the historic roots of the objects. The duo seems to delight in discovering the original context in which these games and rituals came about, which informs their design process and outcomes. This gives the objects a certain sense of dignity and much more meaning than something found at a toy shop or department store. Not to mention they are all beautifully hand-crafted between Fredericks and Mae’s two Brooklyn studio spaces!

My favourites have to be the paper kites, delicately adorned with kaleidoscopic patterns of dried flowers, and the horsehair brooms, the hairs held tightly with colourful bursts of tightly hand-wound thread. You can find them on Frederick and Mae’s website and online shop, along with lovely things like worry beads (and who couldn’t do with a set of those!).

Anna Tokareva

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Study options

NABA Nuova Accademia di Belle Arti

Milan, Italy
http://www.naba.it/

Relevant Courses:

Bachelor of Art in Design
Masters of Art in Design

Get in touch now:

 

Domus Academy

Design and Fashion School in Milan, Italy
http://www.domusacademy.com/

Relevant Courses:

Masters in Business Design
Masters in Design
Masters in Interior and Living Design

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Game Changer – Rebeccah Cox

Category: Design, Game Development, Gaming, Interactive, Student story

Rebeccah Cox breaks the rules. With pink hair and tattooed arms, this young woman is the unlikely entry into the male dominated world of gaming.

Rebeccah studied game programming at Media Design School, graduating in 2012. Instead of becoming another cog in the machine, business savvy Cox has set up her own indie game company, Bexcellent Games, with her first of many games recently launching on the iOS platform. Koi Pond Code Breaker is seriously addictive and has turned this game novice into a member of the booming smartphone gamer community.

Gaming women are one of the fastest growing markets, yet, are still undoubtedly under represented within the industry. We at Frontier are on the same page with Media Design School on getting more and more young women to consider a career in gaming.

So why not hear it from her! Rebeccah talked to Frontier about her process, challenges and future plans in our Auckland Magazine. CLICK HERE TO READ about her exciting journey!

Frontier

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Media Design School

Premium Design Academy in Auckland, New Zealand
http://www.mediadesignschool.com/

Relevant Courses:

Bachelor of Software Engineering - Game Programming
Bachelor of Creative Technologies - Game Art

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