Kavel K Youth Centre

Category: Architecture, Landscape design

We seem to have a bit of a love of concrete emerging here at Frontier lately—first Sarah Lucas’ concrete furniture, then Mareike Kanafani’s jewelry and now a youth centre in The Hague. Designed by Carve, Kavel K succeeds in responding to a community’s needs, creating a space that is both functional and fun. Wedged in an awkward triangular space between a railway track and a road, this plot of land sure doesn’t sound like the most appealing of places to hang out. But Carve have worked their magic to design a multi-purpose space that is used by a diverse range of groups.

One of the central principles that guided the design is unity. Concrete dominates as the primary construction material, connecting together the three main areas of Kavel K: a skate park, a youth centre and a multi-use sports court. The youth centre sits in the middle of the plot, providing a base for local youth workers and community classes. The blocky building is carved up to meld together with the skate bowl, seamlessly joining the two together. One of my favourite aspects of the design is the acceptance that graffiti will inevitably make it’s way onto the walls. Instead of seeing a problem, the designers embraced the idea, adorning the facade with a pattern of recessed dots. This way, the surface can be repainted, but traces of spray paint will remain in the hollows, adding layers of history to the site over time.

The other side of the space holds a court, surrounded by the standard wire fence. The dullness has been enlivened with large, obelisk-like frames that support the mesh at regular intervals. They add a welcome contrast in colour and form, also serving as entry points into the space. Bright colours carry through into the simple metal sitting area and a ping-pong table.

Carve are based in the Netherlands and specialize in developing public spaces, with a focus on playgrounds, skateparks and schoolyards. Designing spaces for play—sounds like a dream job to me!

Anna Tokareva

Images: © Marleen Beek

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NewSchool of Architecture + Design

San Diego, California
http://www.newschoolarch.edu/

Relevant Courses:

Bachelor of Architecture
Bachelor of Landscape Architecture
Bachelor of Arts in Architecture
Bachelor of Science in Construction Management
Master of Construction Management
Master of Architecture
Master of Science in Architecture
Master of Landscape Architecture

Get in touch now:

 

Domus Academy

Design and Fashion School in Milan, Italy
http://www.domusacademy.com/

Relevant Courses:

Masters in Urban Vision and Architectural Design

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Ultra Ruin—a jungle retreat

Category: Architecture, Environment

Ultra-Ruin is a living space snugly embedded in the Taiwanese jungle in Taipei. It seems inappropriate to call this a house, it is more of a complex of flexible living spaces, terraces and pathways. Ultra-Ruin is unique because it is built upon the site of an abandoned farmhouse, expanding upon the existing remains of the red brick walls. This architectural approach is organic, holistic and adaptive to the immediate environment. Instead of struggling against the challenges of the site, the construction hugs the contours of the land. The built-on structures are made largely from locally sourced wood, with beautiful mahogany walkways, airy screens and heavy supporting beams. Crafted bronze details can be found everywhere from doorhandles, to joints, to the taps of the inviting outdoor bath.

Though built for a single family, this home feels more like a retreat. There are spaces for meditation, a sauna, a pool, wooden burners and a grand long table for larger gatherings. The relationship between the indoor and outdoor spaces is very fluid, with no clear distinctions between the jungle and the abode. Human life is peacefully enmeshed with the surrounding natural environment—just the way it should be!

Ultra-Ruin was conceived by Finnish architect Marco Casagrande, and his team at the Casagrande Laboratory, or C–Lab. Marco Casagrande won the prestigious 2013 European Prize for Architecture for his important contribution to humanity and the built environment. An urban philosopher, environmental artist, architectural theorist, lover of nature and a visionary rebel in his views on the industrial city, he is a fresh and inspiring voice in the wider field of architecture. You may have already come across C–Lab’s recent project Oystermen, or the twisting Sandworm, woven from willow. If not, do check them out! You can also find more images of Ultra-Ruin on the project’s blog.

Anna Tokareva

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NABA Nuova Accademia di Belle Arti

Milan, Italy
http://www.naba.it/

Relevant Courses:

Masters in Landscape Design

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NewSchool of Architecture + Design

San Diego, California
http://www.newschoolarch.edu/

Relevant Courses:

Bachelor of Architecture
Bachelor of Landscape Architecture
Bachelor of Arts in Architecture
Bachelor of Science in Construction Management
Master of Construction Management
Master of Architecture
Master of Science in Architecture
Master of Landscape Architecture
Masters in Interior and Living Design

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Design Scholarships to Milan!

Category: Advertising, Design, Environmental, Fashion Design, Fine Arts, Furniture Design, Industrial design, Installation, Interactive, Interior Design, Landscape design, Packaging Design, Photography

Here’s your chance to dream big! Our partner institutions NABA & Domus are offering you some amazing scholarships to one of the hottest design destinations on the planet. Milan, Italy!

Are you a creative and keen on traveling to get some experience overseas? Check.
Milan Italy is the design capital of Europe? Check.
Two prestigious universities in Milan offering a wide range of courses? Check.
How about these institutions showering you with scholarship opportunities? Check, check, check and check!!

Yes, it’s raining scholarships to Milan today on Frontier!
Our two partner schools NABA – Nuova Accademia di Belle Arti and Domus Academy have just launched some great competitions for international students. The winners will receive some exceptional scholarship opportunities.

NABA is an internationally renowned innovative arts and design academy based in the heart of Milan’s design scene. NABA is internationally ranked among the world’s best schools of design by Frame Publishers and Domus Magazine.

For undergraduate studies, NABA is giving away three 40% scholarships. All you have to do is submit your portfolio and do the assessment test. Easy enough! See the requirements here!

The legendary Domus Academy is also located in Milan and it was the first postgraduate design school in Italy. Throughout the years, DA also asserted its importance as a school, in the full meaning of the term: a place for postgraduate education and research labs investigating innovation and design topics.

Domus Academy is working with top brands and influencers like Scott Schuman from the Sartorialist, Alfa Romeo, Audi, Swarovski, Versace, Roberto Cavalli, Cartier, Electrolux and Coca Cola just to name a few … No wonder the institution was named as one of the best design schools in the world by Business Week, Frame Publishers and Domus Magazine.

Domus Academy is offering 70%, 50% and 30% scholarships to Masters programs in Accessories Design, Car Design, Fashion Design, Interaction Design, Urban Vision and Architecture, Business Design, Visual Brand Design, Interior and Living Design, Fashion Management, Fashion Styling and Visual Merchandising, Product Design and Luxury Brand Management.

Well this is a LOT of opportunities to change your life and achieve your wildest dreams. We say go for it and do it NOW!

Frontier

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Domus Academy

Design and Fashion School in Milan, Italy
http://www.domusacademy.com/

Relevant Courses:

Masters in Accessories Design
Masters in Business Design
Masters in Vehicle Design and Mobility
Masters in Design
Masters in Fashion Design
Masters in Fashion Management
Masters in Fashion Styling and Visual Merchandising
Masters in Interaction Design
Masters in Interior and Living Design
Masters in Service and Experience Design
Masters in Urban Vision and Architectural Design

Get in touch now:

 

NABA Nuova Accademia di Belle Arti

Milan, Italy
http://www.naba.it/

Relevant Courses:

Bachelor of Art in Painting and Visual Arts
Bachelor of Art in Media Design and Multimedia Arts
Bachelor of Art in Theatre Design
Masters of Art in Visual Arts and Curatorial Studies
Bachelor of Art in Design
Bachelor of Art in Fashion Design
Bachelor of Art in Graphic Design and Art Direction
Masters of Art in Communication Design
Masters of Art in Fashion and Textile Design
Masters of Art in Design
Masters of Art in Film and New Media
Masters in Photography and Visual Design
Masters in Landscape Design

Get in touch now:

 

A new Viewpoint in King’s Cross

Category: Architecture, Environment

Viewpoint has recently been installed in the canal that runs through Camley Street Natural Park in London’s King Cross. This nifty creation is the brainchild of Helsinki based architectural firm AOR (Aarti Ollila Ristola), and is the end result of a competition sponsored by The Finnish Institute and The Architecture Foundation.

AOR wanted to produce an environmental sculpture that simultaneously referenced the rocky islands dotting Finland’s landscape and the urban developmental structures that surround Camley Park. Viewpoint consists of three pyramidal shelters situated on a floating barge; it enables visitors to the park to look outwards from the canal and enjoy a unique view of the natural surroundings. While the design is simplistic, and in AOR’s words ‘humble,’ Viewpoint quietly commands attention. I can certainly see the appeal of sitting down for lunch in ones of those little alcoves, it’s almost like being in a hut, which is never a bad thing!

AOR work in a range of design fields including product and graphic design, as well as large scale architectural projects. They aim to combine their ‘Finnish roots with an international way of thinking,’ and place a strong emphasis on storytelling through materials and design. AOR have some great stuff going on so visit their website here. There’s also a great little clip about Viewpoint on Frontier’s facebook page today – worth a squiz!

Renee Barker

Images: AOR & Wallpaper magazine

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Study options

NABA Nuova Accademia di Belle Arti

Milan, Italy
http://www.naba.it/

Relevant Courses:

Bachelor of Art in Design
Masters of Art in Communication Design
Masters of Art in Design
Masters in Landscape Design

Get in touch now:

 

Domus Academy

Design and Fashion School in Milan, Italy
http://www.domusacademy.com/

Relevant Courses:

Masters in Design
Masters in Interaction Design
Masters in Interior and Living Design
Masters in Service and Experience Design
Masters in Urban Vision and Architectural Design

Get in touch now:

 

NewSchool of Architecture + Design

San Diego, California
http://www.newschoolarch.edu/

Relevant Courses:

Bachelor of Architecture
Bachelor of Landscape Architecture
Bachelor of Arts in Architecture
Bachelor of Science in Digital Media Arts
Bachelor of Arts in Animation
Bachelor of Arts in Game Art
Bachelor of Science in Game Programming
Bachelor of Science in Construction Management
Master of Construction Management
Master of Architecture
Master of Science in Architecture
Master of Landscape Architecture
Masters in Interior and Living Design

Get in touch now:

 

Brothers: a Tale of Two Sons game review

Category: 3D Animation, Design, Expert insight, Game Development, Gaming, Interactive

Brothers A Tale of Two Sons, released on multiple platforms in 2013, is a game developed by Starbreeze Studios and published by 505 Games.  Brothers is a third person, single player cooperative game in which you control two separate characters with one controller. The left hand side of the controller allows you to move one of the heroes, while the right hand side controls the other.  Using this unique control scheme the player must navigate a fantasy world which has clever puzzles and tasks that require the player to use both avatars at the same time. The obstacles, while not mentally challenging, are never the less extremely satisfying to solve due to the coordination required to complete the tasks.

Game review by Mike Porter

In the beginning of the game, you see a young boy at the top of a hill in front of a tombstone.  A flashback shows the boy and his mother in a boat, the mother falls overboard and dies, leaving the boy alone and frightened.  The boy is pulled back to the present, where his older brother has news that their father is ill.  Both boys rush to their father’s side where a healer tells them that they must journey to a faraway place to find an elixir to save their father. The player learns these things, not through dialogue, which consists of a made up language, but rather through the actions of the characters.  Expressive acting and emphasis on certain words allows the player to gather the information that is needed to complete a task.  This enhances the fantasy aspect of the game, rather than hindering, leaving the player to sort out the solution to each puzzle.

The art aesthetic of the game is a combination of the Fable games and a Miyazaki film.  There are lovely medieval villages, creepy caverns, dark and dangerous woods and an epic battlefield, which happened to be my favourite part of the game. Having played a vast number of games, I can become pretty jaded at the level design, or tasks that are required of me to accomplish a goal, however I actually giggled with glee during the battlefield sequence of the game. The animation is one of the highlights of the game, as each brother’s personality plays out in how they move and how they interact with other characters in the game and each other.

In regard to the technical aspects, the third person cameras work quite well and allow for the artwork to shine. The camera moves fluidly and cinematically, moving farther away as the avatars are separated on the screen and closer in as they move together. The game is built on the Unreal Engine and makes use of the power of the engine, without going crazy with all the features that engine has to offer. So there are normal maps and bloom, but the use of a painterly palette mutes some of these processes and make it feel as if it belongs, rather than being utilised because it was available.

There are some less stellar points to the game, such as the repetitive type of puzzles or barriers and the fact that some of the characters speak without moving their mouths, while others look as if they are actually speaking. Another shortcoming is the length of the game, which I was able to finish in around 7 hours. However, these minor annoyances can be overlooked since the experience delivers on an interesting mode of play and a visual wonderland of a strange, yet familiar world. I found this gem on Steam during a sale and spent only $7.49 US, however the game is well worth the $15.00 US that is the normal sale price. I highly recommend playing this game and I hope that Starbreeze Studios continues to create more wonderful experiences with an emphasis on emotional storytelling.

Mike Porter is an all-around nice guy and also the Programme Leader of the Game Art course (Bachelor of Creative Technologies) at Media Design School in Auckland, New Zealand.
Mike started his game career back in 1995 in Lewisville, Texas. Over the last 15 years, he has worked in several different companies both in Texas and in Seattle, including work for Sierra and Microsoft Games Studios. He has created 3D artwork, level design on various games, for various platforms including Dreamcast, PS2, PC and Xbox 360. His roles included Art Lead, Environment Art Lead, Vehicle Art Lead and Level Design Lead. Mike was even lucky enough to work with the great people at Bungie for a short period to help ship Halo 3.

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Study options

Media Design School

Premium Design Academy in Auckland, New Zealand
http://www.mediadesignschool.com/

Relevant Courses:

Bachelor Software Engineering (Game Programming)
Bachelor of Creative Technologies (Game Art)

Get in touch now:

 

NewSchool of Architecture + Design

San Diego, California
http://www.newschoolarch.edu/

Relevant Courses:

Bachelor of Arts in Game Art
Bachelor of Science in Game Programming

Get in touch now: