We are bringing you a fascinating student story from Media Design School today. Mathew Monro is sharing his journey of transitioning from a traditional visual artist in to a digital 3D artist. He is providing some excellent insights in to the differences and similarities to these disciplines and what is the best way to gain skills as a digital artist.
This is a story of success and achievement as his beautifully crafted 3D still (see above) has been chosen as one of the best at the Animago Awards in Berlin. CLICK here to read about it all here!
This is it. We’ve just got to the point where you can walk around in a virtual ‘open world’ environment snapping photos with your digitally rendered avatar’s camera phone in a fictional Southern Californian city called Los Santos. Yes. Even your virtual avatar has a camera-phone these days.
Savvy Brazilian street photographer Fernando Pereira Gomes has become ‘internet famous’ in an instant after he started publishing his shots about Los Santos and its everyday people. As he writes on his Tumblr page: ‘The game is so realistic that it felt like being in the streets outside, running around for shots, anticipating passerby’s movements and reactions. In a way, it was also incredibly frightening that these algorithms could look so real, or is it that we ourselves are becoming ever more algorithmic?’
I don’t know about you but I have never seen such realistically rendered low-to-mid-income people going about their business in times of declining socioeconomic situation that marks the current ‘post empire’ era of the USA. Grand Theft Auto V already has a lot of vitriol and direct (anti-)social commentary as it is, but these images have a poetic substance in their subtle composition and harsh lighting.
Fernando mentions how he has freaked out a couple of times when the people on the streets were looking at him acknowledging the presence of the camera, just like when he did his street photography in the real world.
So this is the sort of world we live in now. Grand Theft Auto V just proved again how the gaming industry is replacing the movie industry and console games now have the budgets and profits the ‘dirty old’ movie industry is just dreaming about. $800 million turnover in the first 24 hours after release? This is serious business.
I have seen first hand how ALL game developers start working literally the day after getting their degree at Media Design School’s cutting edge gaming courses. This is currently the most lucrative field in digital design and programming. If you have what it takes, I would suggest you start studying game design and programming now.
This really cool infographic created by the clever folks at NewSchool of Architecture + Design is about some of the biggest architectural fails throughout history. It really got me thinking.
On one side if we look around our world, humanity seems to be the only species that can’t learn from it’s mistakes and tends to repeat them throughout history.
On the other hand we also tend to take complex structures and systems that surround us every day for granted. Our built environment reminds us how far we got as a civilization and it is something we can blindly rely on as shelter or a functional space … Until an earthquake hits or for some other reason everything starts to crumble and burn up around us. Yes. Architectural evolution was not without mistakes either.
This awesome infographic leads us through some of these classic and embarrassing episodes and shows what we have learned from it.
Most people can talk the talk but here Schemata Architects have walked the walk. And what a walk! The challenge was to design an interactive exhibition space to celebrate the 10th Anniversary of the Yamaguchi Center for Arts and Media (YCAM). This cultural arts venue is a platform for artists and provides them with studios and laboratories to work their magic within. As a result YCAM have an impressive archive of intermedia projects well worth sharing with the world….. And what better way to do this than with exploding speech bubble theaters. Yup, you read it right. I love this idea, and it looks damn good.
I’ve never thought that much about the idea of interior design within a gallery, now that I am I can imagine that the starkness of the space would pose some interesting design problems. Schemata architects have made an unusual but genius move building one of the theaters on the stairwell, utilizing an area that one normally tries to pass through as quickly as possible. Aesthetically these little theaters are great, odd tessellated shapes protrude from the floor or from above with the violence of an exclamation mark, which is no accident. Intended to replicate the speech balloons of manga the booths create lines that echo that of light coming off a film projector. Each theater houses a different project created at YCAM. A very clever idea.
Schemata Architects was founded in 1998 by Jo Nagasaka. The firm is multi-faceted in its approach and deals in architecture, interior design and furniture. Other cool projects by Schemata can be found here. To check out more info on the YCAM exhibition space just click here.
I remember when I was at school the Tamagotchi craze hit. I never really understood what it was all about or the reason why anybody would waste their time keeping something ‘alive’ that never actually was in the first place.
But with this product, I think I could be swayed into the concept. Biome is a flora terrarium that works a bit like a living version of the Tamagotchi. Technology is here to stay, and this terrarium harnesses this now common technology so that it can keep on living and you can keep on minding. Designed by Sam Wilkinson, a talented chap from London, Biome is controlled by using your smartphone or iPad. Climate, water levels, nutrients, they’re all under your command with this system allowing you to grow and develop different environments from tropical climates to deserts and even herb gardens. All controlled with a touch of your finger.
But here’s what I like most about the project. The idea behind this concept promotes digital downtime by finding an alternative use for these devices. It encourages a slower life full of patience, gentle touch and care, a massive contrast with the immediacy associated with the usual everyday use of these devices.
I’m liking it… and not only because it looks great. Any design that endeavors to enable a bit of downtime gets a tick by me. Sam Wilkinson is a top notch designer, make sure you scout around his other work, and check out our previous article on him here.